Blade Taker Path PRO GUIDE

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by Alditoli on Sun Aug 29, 2010 9:40 pm

Stats
There are 2 options available for this build: Pure Str or Pure Vit.
Pure Str allows for harder hits, which is nice with crits.
Pure Vit adds more HP and defence for better tanking.


Job Change Locations
Ruffian - Tierre in Alker Harbor
Archer - Tierre in Alker Harbor
Treasure Hunter - Ellenshar in Alker Harbor
Blade Taker - Cindamook in Naila Village
It all depends on which is your fighting style, so pick wisely. I have had success with both Vit and Str builds,
and I feel that each has their place, and both are enjoyable to play.
My personal preference is Pure Str because my fighting style is to run around like a little kid high on sugar,
while stunning and blasting everything close to me. If you are a more stationary player, Pure Vit would be a
better path to follow.

Job Path
Ruffian=>Archer=>Treasure Hunter=>Blade Taker
Why not pure path? (Ruffian=>Theif=>Treasure Hunter=>Blade Taker)
It is true that pure path allows for 9 additional evasion. However, by sacrificing that 9 evasion bonus, you gain
+6% crit power from Deathsign and +17% crit power from Fatal touch. I feel that an additional 23% critical
power is worth the -9 evasion. It should also be noted that choosing this path increase your attack speed by
2% as well.

Skills
Skills marked as "optional" are skills you should either get last or forget about all together. If the "optional" is
removed in a higher job, that means it is not longer a "get last" skill. You will have extra skill points at level
125 to play around with, and they are good skills to get when you have already built your character.

Rogue
Active
Dusk Slashing (max)
Zephyr (Max)
Burning Rage (lvl 1, optional)
passive
Deathsign (Max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Do not worry about maxing skills. You will have a lot of spare skill points in your 2nd job change (Archer).
Burning rage is optional. It is a nice skill for PvP and guildwars, but if you are a PvE everything, it is not as
advantageous to get it immediately at this point.

Ruffian
Active
Dusk Slashing (Lvl 10)
Windbreaking (Lvl 5)
Zephyr (max)
Detect hole (max)
Burning Rage (lvl 2, optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Don't worry about maxing out all the skills here by level 40. You will have plenty of breathing room in your
next job.

Archer
Active
Zephyr (max)
Fatal Touch (max)
Passive
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
This is going to be the most painful job because of your lack of skills. Since you don't have rapid slashing yet,
leveling is slower. Do a few DD, and you will be onto TH in no time, so don't worry about it so much. An
explanation of why this job was picked over Thief was outlined above. To give an example of how many skill
points leeway you will have for the TH job, I had 348 skill points left to spend when I changed from Archer to
Treasure Hunter.
Think of it as a glass cannon, the second you reach 75, you will be a crit damage machine.

Treasure Hunter
Active
Rapid slashing (lvl 1, more is not needed for this build)
Shield boomerang (Max)
Hunter Blast (Max)
Zephyr (Max)
Detect hole (Max)
Hunter Smoke (Max, Optional)
Extortion (Max, Optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
With this job, you will eventually see your crit monster come into fruition. Leveling should be fairly easy here,
just time consuming. You will have close to 60% crit chance or higher (depending on equips) before you reach
level 100.

Reskill
A reskill is required because a few skills are bugged, and cannot be used while dual wielding.

Blade Taker
Active
Shield boomerang (Max)
Hunter Blast (Max)
Hunter Smoke (Max)
Zephyr (Max)
Detect Hole (Max)
Fatal Touch (Max)
Burning Rage (Max)
Predator (Max, Optional)
Extortion (Max, Optional)
Passive
Dual Wield expertise (Max)
Dual Wield Training (Max)
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Someone might ask "Why no Dual wield Mastery?" Simple, it only adds attack speed. If you have extra skill
points at the end, feel free to put them in it, but the % bonus to speed isn't worth the skill points that could be
used on a better skill. At level 5, your speed is only increased by 5.1% (barely noticeable) at a cost of 15 skill
points. After you max out all your skills you are going to use, then it would be ok to put points into this.
My recommendation is to get skills in this order after you use a skill reset.
1.Dual wield expertise/Dual wield Expertise training/dagger training/Light armor expertise
2. Hunter Blast/Shield Boomerang
3. Everything else (using your discretion on which skills you think you need first)

How to calculate % chance to crit
You can use this simple equation:
Crit number / 1500 = % chance to crit
So for example, your critical window says "750". By simply plugging this into the equation, you should have a
50% chance to crit. At higher levels (level 105+), and with a crit slime, you should be close to 80% or 90% crit
chance.

Leveling
This is just a leveling suggestion. By no means is there any basis stating that it is the best way to go. I know
Dungeon Date hunting grounds are the best places to level. These spots are for the 12 hour breaks between
DD times. These are the hunting grounds I use according to level with all my characters, and seems to work
fairly well. I am always open to hear suggestions on better hunting grounds according to level.
1-20 Gate of Alker
20-35 Tarintus
35-40 Moonblind Swamp (only hunt Luminas)
40-65 Way to Howling Ravine and Dry Gazell Swamp
65-85 Howling Cave 1f and 2f
85-90 The Valley of Fairy
90-100 Ghost Tree Swamp
100-110 Naila Harbor
110+ Grave of the Knights

Equipment
First, I must say that this is the gear I used/plan to reuse, and it worked well for me. Second. The order of
importance for philo skills are evasion, strength, then dex (basically, aim for evasion, but be satisfied with
dex). Besides that, use your discretion on which stats you need most and try to put points into them.
Also, I feel that there are only 3 important levels for changing your equipment (60, 90, 105). I use the same
equipment till I reach the desired level, and simply switch. This saves time from changing your equipment
constantly, giving you more time to grind and level. This guide is also designed to be gold efficient. By gold
efficient, I mean that you don't need to spend tons of gold to get low and mid level equipment. The
equipment selected is designed to allow you to reach the final equipment tier without spending all your gold.
This will allow you to save gold to buy the final tier's equipment.
Level 1 to 60
From level 1 to 60, any gear will suffice, as you are leveling so fast, it is a waste of time to hunt down any
specific items, construct anything, or reinforce/enchant/philo.

Level 60ish
Weapon - Grim Reaper's Scythe
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Leather Armor Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Leather Gloves Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Leather Shoes Stained in Blood
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Jewelry - If you can get breath of the dead, I would recommend 2 of these, but they are not required. You can
simply get by with Philo'd level 60 earrings/necklace/rings with stats you desire (if you want more hps, go vit,
etc etc), although evasion is always nice to try and get if you can.

Level 90
At this point, you should start feeling the pain of low level equipment, which means it is time to change.
Guidelines are essentially the same for enchang/reinforce/philo. You have 2 options to go at this point, you
can either get the full Trans set or craft your own. If you are strapped for cash, or want to save as much money
as possible for the godly equipment, then craft your stuff.
Weapon - Crafted Rune knife (stats dependent on you)
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Crafted Veteran Explorer's Leather Armor or Transcendent Leather Armor
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Crafted Veteran Explorer's Leather Gloves or Transcendent Leather gloves
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Crafted Veteran Explorer's Leather Long Boots or Transcendent Leather Boots
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
or
Helmet - Fox's Full Helm
Enchant - N/A
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Jewelry - Essentially the same as jewelry at level 60. You can craft some level 90 jewelry if you want, but I
feel that it is better to save your money for more useful jewelry at the level 105 equipment change.

Level 101ish
Weapon - 2x Advanced knife
Enchant - Level 7+
Reinforce - Orichalcum or Litheon
Philo - Strength or Evasion
Armor - Gardener's Leather Armor
Enchant - Level 7+
Reinforce - Ruby or Opal
Philo - Strength or Evasion
Gloves - Gardener's Leather Gloves
Enchant - Level 7+
Reinforce - Ruby or Lightning strike crystal
Philo - Strength or Evasion
Shoes - Gardener's Leather Boots
Enchant - Level 7+
Reinforce - Wind Crystal
Philo - Strength or Evasion
Helmet - Kynee
Enchant - Level 7+
Reinforce - Emerald
Philo - Strength or Evasion
Rings - 2x Hathors
Enchant - Level 7+
Philo - Strength or Evasion
Necklace - Necklace of the Living body or Regulus's Pendant
Enchant - Level 7+
Philo - Strength or Evasion
Earrings - Caster/Gemini Set or Crafted lvl 105 earrings or Earring of Flickering Magic
Enchant - Level 7+
Philo - Strength or Evasion
Belt - Eros Belt
Headgear - Crit slime or Accuracy Halo
Costume - I know not everyone can afford to get Black Widow leader set, so I am not going to write a section on costume.
CREDITS to deathmurder 6JXYBSSDTJ3E
Source :  Blade Taker Pro Guide
Download :  klik HERE to download this GUIDE
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Temper Master Guide

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Faithless's Temper Master Guide


Hi this Guide show how to bulid strong TM (Temper Master) with nice Eva and Strike.
Lets Start:
Race :
Elf (Temper Master is only for Elves) Path :
Rogue > Ruffian > Scout > Treasure Hunter > Temper Master
Stats :
PURE DEX (Later i explain why...)

Skills :
1 - 20 Rogue :
Dusk Slashing (MAX)
Zephyr (MAX)
Blindside (MAX)
Death Sign (MAX)
Light Evasion (MAX)
Dagger Training (MAX)

20 - 40 Ruffian
Dusk Slashing (MAX)
Wind Breaking (MAX) [Main AoE skill to 75 lvl]
Zephyr (MAX)
Detect Hole (MAX)
Blidside (MAX)
Light Evasion (MAX)
Dagger Training (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)

40 - 75 Scout
Dusk Slashing > Rapid Slashing (LV. 11)
Zephyr (MAX)
Side Step (MAX)
Whispering Wind (MAX)
Fatal Touch (MAX)
Blidside (MAX)
Death Sign (MAX)
Light Evasion (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)

75 - 105 Treasure Hunter
Hunters Blast (MAX)
Hunters Smoke (MAX)
Shield Boomerang (MAX)
Zephyr (MAX)
Detect Hole (MAX)
Blidside (MAX)
Light Evasion (MAX)
Dagger Training (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)

105+ Temper Master
~Remember to Reskill!!! (Its Dual Dagger Time^^)
Attack Skills :
Hunters Blast (MAX)
Hunters Smoke (MAX)
Shield Boomerang (MAX)
Casting Foil (MAX)
Ilussion Attack (MAX) [later]

Buffs :
Zephyr (MAX)
Side Step (MAX)
Detect Hole (MAX)
Fatal Touch (MAX)
Whispering Wind (MAX)
Whispering Fire (MAX)
Whispering Steps (MAX)
Whispering Stream (MAX)

Passives Skills:
Dual Wield Mastery (MAX)
Dagger Training (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)
Blindside (MAX)
Death Sign (MAX)
Light Evasion (MAX)

*You will need around 120 ~ 125 to max them all xD
Combo Durring PvP and Wars :
Casting Foil> Shield Boomerang> Hunters Blast> Ilussion Attack> Hunters Smoke> Shield Boomerang...

Costumes:
Hat +3% Psychical Attack
BWL Suit (+10% PA, Hp, Mp, Ms)
Shini Gloves +500 hp or Any gloves +5 str
Shini or Street Fighter Boots or Setting Sun Boots +5 str
Glasses STR
Crit Slime
Any cloak with Crit / Strike Philo
~of course if you still want use fashion use it ^^

Items:
1 - 82
Buy Items From NPC
82 - 105
Grim Reaper (Any Philo)
80 lvl Set (i not rember name ^^)
2x Gemini +eva and +strike (one +eva and one +strike)
Neck (No needed any good now)
T belt +p attack philo
Rings (no needed any good philo now)
105+
G suit Eva and second Strike
G Boots Eva and Second Strike
Vestige Gloves +eva
Vestige Necklace +eva / strike
Dagger +eva
Dagger + strike
Gemini +eva
Gemini +strike
Hathor +eva
Hathor +eva
Kynee +eva and second +strike
t belt pa philo
Mirror PA.

Pet:
Use one for Zephyr 6x
How to Lvl ? :
Run Around mobs and use Hunters Blast and Hunters Smoke only ^^
Place to lvling:
lvl 1-20-gate of alker,zakandia outpost
lvl 20-40-Tarintus,Moonblind forest,moonblind swamp
lvl 40-60-red orc outpost,howling ravine,howling cave 1f
lvl 60-80-howling cave 1f and 2f is enough to grind u until lvl 87,beleive me
lvl 85-90-ghost tree swamp,go 7 o'clock direction,ull find the lvl 9x mobs
lvl 90-95=same place like above..
lvl 95-100-same place like above,nera harbor
lvl 100-110-nera harbor,graveyard of the knight of nera
lvl 110-120=graveyards of the knights of nera
lvl 120-125-graveyards of the knights of nera
~Also do dd or solo DD its abble you to very fast lvling :)

Some Answer To Question :
1) Why Full Dex?
~ Becouse before you max Dual wield master your Stike, eva and critical is - so you will need up it by dex ^^ after max this skill you can restat to str.
2) How many gold i need to make this bulid?
~ Hmm i think its not very expensive path just like other bulids ^^
3) I will able to 1 hit players?
~ Yes, of course
4) Can i use other items than this waht you write this?
~ Sorry but i think no Its must have lots of strike and lots of eva...
If you have more questions just feel free to ask me :)
*Thanks to BossAkira for help me to bulid this Guide.
Credits to ✭.Ha×.ьerrY.✭
Source : Temper Master Guide
Download : click HERE to download this GUIDE
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Cardinal Guide

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Race: Human (Recomended not Compulsory Because only human can gain high critical rate in this path)
Main Path: Mage>Wizard>Sorcerer>Inquirer>Cardinal
Alt. Path: Mage>Wizard>Monk>Warlock>Cardinal <---(Crowd control path, better freeze then main but critic chances r pretty low)
Stats: Pure Int. Gears with no lvl restriction:

Costume:
Recomended: Batchelor Hat of Glory/m.atk 5% Hat(Perma/30D), Wizard Robe/any costume with HP/MP/Speed 15%, Shinigami pants (hp+500), Panda Boots or any vit +2 boots.
Alternate: Any Permanent mage costume (m.atk +2%)
Head: Int 3% wings/halo, Smart worm, Red Lizard.
Eye: Any permanent Glasses with int+5
Belt: Belt of Wisdom (Best) (critic rate 25%, int +8, casting speed -4%), Dragon Slayer Spell Master.
Flower: Jasmine.
Cloak: Cloak of hellenopolise with m.atk 3-5% philoed.

MAGE~ (lvl1-20)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skills: Active
1. Fireball (lvl 5)
Passive
-
Buffs
1. Intelligence (lvl1)
2. Wisdom (lvl1)
3. Bless Heart (lvl1)
Training: Gate of alker/Ruins of Draconian
Gears:
Robe:Any will do
Wand:Wand of Protection or any 2H Wand
Shield:Turtle Mail Shield
Rings: Family ring (lvl 6) from Rose
#U just have to survive upto lvl 20 at this stage, so dont worry too much about items

WIZARD~ (lvl20-40)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Job Change:Farouk at Alker harbour
Skills: Active
1. Fireball (lvl6) #u dont need this skill any after lvl 6 trust me
2. Envenom (lvl1) #DOT, lvl 1 More then enough to help upto lvl 40
Passive
1. Spell Craft (MAX)
Buffs
1. Intelligence (MAX)
2. Wizardry (MAX)
Training: lvl20-30 Zakandia, lvl 30-40 Moon Blind Forest
Gears:
Robe:lvl 20 set from NPC
Wand:Saver Tiger Patella (lvl 18) from red leapord, Wand of Glory (lvl 27) from stone/iron golem, Arc Wand (lvl 33) from Orc Archers
Shield: use normal shields coz at this point all we need to do is to reach at lvl 40, no show off works here lol
Rings: Family ring (lvl 6) from Rose, Ring of Burning Flames (lvl 38) from lava golem boss (i forgot name o.o)
#Most ppl will ask why not to get spell barrier, i'll ans becoz lvl 10 spell barrier reduces spell resistivity by 33% but even though its neither 75% nor 100%. So basically 33% wont make big difference at this stage. If u want u can get wind spike lvl 1 but trust me folks its the weakest aoe i have ever seen in mage class.

SORCERER~ (lvl 40-75) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Job Change: Farouk at Alker Harbour
Skills: Active
1. Lightning Stun (MAX)
2. Blizzard (MAX)<---
3. Fire Blast (MAX)
4. Fireball (lvl 6)
Passive
1. Spell Craft (MAX)<---
Buffs
1. Intelligence (MAX)
2. Wizardry (MAX)
3. Wisdom (lvl 1)
4. Bless Heart (lvl 1)
Training: Best if u DD, else Way to howling ravine lvl 40-50, mont blanc port/howling ravine lvl 50-61, Dried Gazell Fall lvl 61-75.
Gears:
Robe: lvl 40 robe set but if u want def then go with damned one robe set lvl 60.
Wand: Holyove (lvl 51) from basilisks,Glory of Diren (lvl 56) from LB1st, Crystal Orb (lvl 62) from LB3rd, WIzardly Wand (lvl 64) from red mimics, Zukini's Death Wand (lvl 69) from LB1st.
Shield: Great General Shield (lvl 51) from LB1st and 2nd, Aeneas Tower Shield (lvl 62) from LB3rd, Skeleton Knight's Strong Shield (lvl 60) from Skeleton Boss.
Rings: Ring of Burning Flames (lvl 38) from lava golem boss
Earrings: Spica's Prophecy (lvl 41) from LB3rd.
Helmet: Yoma's Circulet (lvl 60) from Scuubs boss.
#Leaving fireball at lvl 6 will save a lot of sp and also we dont need that skill any more in future. Sorcerer is attack based class so healing might become a pain since we need to rly on HP/MP pots. Lightning stun is not spammable but its the only stun we will get untill cardinal...so i recomend to max it. PPl must be wondering why i left neckless? it is because i didnt find any neckless worth to use. so its better to use any neckless with HP reinforced since we will finally gonna replace it at higher lvl.

INQUIRER~ (Human Only) (lvl 75-105)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Job Change: Dubachanta at Red Orc Outpost.
Skills: Active
1. Holy Uppercut (MAX it if u r using Wand or leave it to lvl 0)
2. Holy Justice (MAX)
3. Chill Breeze (MAX if u get extra sp)
(u dont get blizzard, fireblast and lightning in this job. So let them stay at their maxed lvls and use them according to ur comfort)
Passive
1. Light Armour Expertiese (MAX)<---
2. Witchcraft (MAX it if u r using Wand)
Buffs/Debuffs
1. Intelligence (MAX)
2. Twinkle Magic (MAX it ASAP. Critc buff)<---
3. Fortunate Magic (MAX it ASAP. Critic buff)<---
4. Wisdom (MAX)
5. Bless Vital (MAX)<---
6. Bless Mind (MAX or leave it. MP recovery buff)
7. Bless Heart (MAX or leave it. HP recovery buff)
8. Armour Link (MAX)<---
9. Concentration (MAX)
10. Tranquility (MAX it when u get extra sp. AOE sleep Debuff)
11. Cripple (MAX it when u get extra sp. AOE immobalize Debuff)
12. Wizardry (MAX from sorcerer lvl 4)
Training: DD for Best result at any lvl. Else Howling cave 2f at Ogre Guards lvl 75-82, Vally of fairy lvl 82-90, Ghost Tree Swamp lvl 90-100 or up to u, Neila Harbour lvl 100-105.
Gears:
Robe: ok guys we dont need any robe from now on but if u can get Tarintus Robe Set then its Best otherwise use Depraved Monk's Leather Armour Set ( light armour) with int 15+ philoed and reinforced Armour vit +31-35, Glove int +21-25, Boot vit+21-25.
Wand: Power Of Lotus (lvl 83) from LB3rd, Athena's Mirthrill Hammer (lvl 82) from LB3rd, Zukini's Death Wand (lvl 69) from LB1st.
Shield: Elephat's Mask of Evil (lvl 82) from Abyss Knight.
Rings: Legend: Heart Stone of Evil (lvl 80) from Mantis, Fighter in The Wind, Huge Mummy.
Earrings: Gemini Earring + Castor's Earring (lvl 81) int 15+ philoed from LB3rd. but if u want hp then u can use Spica's Prophesy too.
Neckless: Tarintus Neckless from Tarintus , Legend: Farouk's Crystal Ball (lvl 78) from Kierra.
Helmet: Yoma's Circulet (lvl 60) from skuubs boss, Tarintus Helmet From Tarintus.
Belt: Red Skin Belt from LB4th.
#Ok Guys This Inq guide is made is such a way that even if u max all the skills i have mentioned including optional...u will not suffer from less sp since they all comes in desired sp range from lvl 1-104. But if u want to save sp for experiments u can leave the optional skills. Oh There r some items which i forgot the lvl but i m sure in which lvl range they can be used. About chill Breeze...its a good skill for PvP tournament and alternate to Sleep since sleep is not allowed to use. Athena's Mirthrill Hammer is a hammer instead of wand but it can be used for those skills which r weapon independent.
#Some ppl might say i left some wands to mention like Kierra staff, Alberig's staff, etc but guys....i have only mentioned the best weapon to consider, if u want top use those wands also then let me know btw there r other guides available for weapons and have explained weapon far more better then me.

CARDINAL~ (lvl 105-145)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We Need a Reskill after This Job Change and It is Must to get Because we will need a lot of sp to learn skills and a lot of skills we will not need any more.
Job Change: Cindamook(Sage) at Neila Village.
# this skill list is for lvl 120. At lower lvl u may feel sp loss so its much preferable to use mind for learning buffs.
Skills: Active
1. Turn Undead (MAX, main Nuke, requires purified aquamarine for casting after lvl 6)
2. Holy Taker (MAX, Best DOT from any Class)
3. Shield Of Justice (MAX, Stun + AOE Lightning, good damage, looks upgrade of lightning stun lol)
4. Blizzard (MAX or leave it at lvl 0, used to freeze player and monsters, no good damage)
5. Holy Justice (MAX, secondry nuke)
Sleep(any one)
1. Chill Breeze (if u have extra sp for lvl 15 skill only i.e. 120sp total)
2. Angelic Touch> Angelic Breath (If u have extra sp for lvl 20 skill i.e. 210sp total)
3. Tranquility (if u have only 18 sp free, super high cooldown, AOE)
Passive
1. Light Armour Expertiese (MAX if u r going to use light armour)
1. Robe Expertiese (MAX if u r going to use robe)
2. Spell Craft (MAX)
3. Witchcraft (MAX if u r using wand)
Buffs/Debuffs/Heal Spells
1. Intelligence (MAX)
2. Wizardry (MAX)
3. Twinkle Magic (MAX First)
4. Fortunate Magic (MAX first)
5. Orpheus Poem (MAX)
6. Shrewed Spell (MAX first)
7. Fast Heal (lvl 1 is more then enough)
8. Great Heal (lvl 1 is more then enough)
9. Beholder (lvl 7 or lvl 5)
10. Armour Link (MAX)
11. Bless Vital (MAX)
12. Wisdom (MAX)
13. Shield (MAX)
14. Mind Barrier (MAX)
15. Holy Barrier (MAX if u have extra sp)
16. Cripple (MAX when u get extra sp)
17. Bless WInd (lvl 5)
18. Bless Mind (lvl 5)
19. Bless Heart (lvl 5)
20. Concentration (MAX)

Training: Neila Harbour lvl 105-112 or i prefer Huge Garden (at Mantis) lvl 105-114, Graveyard lvl 114+.
Gears:
Robe: Use 20+ int philoed Gardener Set and int/vit crafted Gardener Glove. but if u want high m.atk but low defence and use Faust set int 20+ philoed with shoe int crafted.
Wand: Medusa's Staff (lvl 104)int 20+ philoed from Mantis/Fighter in The Wind, Athena's Mirthrill Hammer (lvl 82) int 15+ philoed from LB3rd.
Shield: Aias's Shield (lvl 104) from Blue Beared Captain.
Rings: Legend: Heart Stone of Evil int 10+ philoed, Hathor's Ring (lvl 105) int 20+ philoed from tombstone/mummy/fighter in the wind/Huge mummy.
Earrings: Gemini + Castor int 15+ philoed.
Necklace: Legend: Farouk's Crystal Ball (lvl 78) int 15+ philoed, Tarintus Necklace int 15+ philoed.
Helmet: Knyee (lvl 106) int 20+ philoed.
Belt: Belt of Wisdom/Dragon Slayer Spell Master/Red Skin Belt.
#U may feel difficulty in learning buffs in start but u can arrange their lvls according to ur benefits. i have placed buffs in sequence according to the preference of their learning and use. Some ppl might see that the turn undead is bugged after lvl 6 since its damage remains 818 in descrption no matter how u lvl it up...but ITS A BUGG!! the DAMAGE INCREASES but the description remains same.
If i missed anything or mistaking anything..feel free to post ^^ i'll correct it ASAP.
Credits to Kai
Source : [Guide] Kai's Critical Mage Path 
Download this click HERE to download this GUIDE
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INT Soul Arbiter Guide [ELF]

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PATH INT SOUL ARBITER
Mage -> Wizard -> Priest -> Warlock -> Soul Arbiter
JOB CHANGE CLASSES
Wizard - Farouk (Alker Harbor)
Priest - Farouk (Alker Harbor)
Warlock - Farouk (Alker Harbor)
Soul Arbiter - Cindamook (Naila Village)

MAGE SKILL
Max Intelligence
Max Holy Strike
Max Wisdom
Max Spell Barrier
Note: Holy Strike will be your main attacking skill you don't need anything else.
WIZARD SKILL
Max Intelligence
Max Spell Barrier
Max Wizardry
Max Spell CraftBloodstream (Optional)
Note: Bloodstream is an active skill that restores your MP but sacrificing a little amount of HP
PRIEST SKILL
Max Holy Strike
Max Divine Sword
Lv 1 Fast Heal
Max WisdomMax Shield
Max Mind Barrier
Max Shrewd Spell
Max Bless Wind
Max Holy Barrier
Note: Divine Sword is the upgrade from Holy Strike. So in order to get Divine Sword you will have to Max Holy Strike to Lvl 10
WARLOCK SKILL
Max Thunder Break
Lv 15 Blizzard
Max Fire Blast
Max Meteor
Max Intelligence
Max WizardryMax Spellcraft
Max Staff Training
Max Boost Spell
Lv 1 Fast Heal
Max Wisdom
Max Shield
Max Mind Barrier
Max Shrewd Spell
Max Bless Wind
Max Holy BarrierVenom Cloud (Optional)
Bloodstream (Optional)
Note:
Venom Cloud = Debuff skill that decreases movement speed ,Poisons(DoT), and Decreases Attack speed. Thunder Break = main single targeting spell
Meteor = strongest aoe skill.
SOUL ARBITER
you must reskill
Skills needed:
Max Soul Spear
Max Mana Burn
Max Holy Earthquake
Max Angelic Touch
Max Holy Justice
Max Angelic Breath
Max Curse Weakness
Lv 8 Tranquility
Lv 8 Cripple
Max Sleeping Soul
Max Binding Soul
Lv 1 Fast Heal
Max Intelligence
Max Shield
Max Mind Barrier
Max Fortunate Magic
Max Shrewd Spell
Max Bless Wind
Max Holy Barrier
MaxSpell Barrier
Max Wizardry
Max Spellcraft
Max Staff Training
Max Boost Spell
Max Witchcraft
Max Concentration
Max Twinkle Magic
Max Armor Link
5-25 Robe armor expertise
Lvl 5 Light armor expertise (Optional)
Lvl 3 Nature's Shield (Optional)
Lvl 3 Nature's Mind (Optional)
Bless Vital (Optional)
Venom Cloud (Optional)
Bloodstream (Optional)
Note: This build of Soul Arbiter is the Disabling Guild War type
ANOTHER SKILL PATH FOR SOUL ARBITER
Skills needed:
Max Blizzard
Max Meteor
Max Holy Earthquake
Lv 8 Tranquility
Lv 8 Cripple
Lv 1 Fast Heal
Max Intelligence
Max Shield
Max Mind Barrier
Max Fortunate Magic
Max Shrewd Spell
Max Bless Wind
Max Holy Barrier
MaxSpell Barrier
Max Wizardry
Max Spellcraft
Max Staff Training
Max Boost Spell
Max Witchcraft
Max Concentration
Max Twinkle Magic
Max Armor Link
Max Venom Cloud
Max Robe armor expertise
Max Nature's Shield
Max Nature's MindBless Vital (Optional)
Bloodstream (Optional)
Lvl 5 Light armor expertise (Optional)
Holy Justice (Optional)
Soul Spear (Optional) (Max after all other skills are maxed)
Mana Burn (Optional) (Max after all other skills are maxed)
Note: This is a Grinding/PvE Soul Arbiter that is aoe based.
EQUIPMENT
At lvl 105 I suggest the Faust's Smart Robe set or try to craft a 105 set with int.
Faust's Smart set
Faust's Smart Robe (Haggard Iris) - Huge Garden
Faust's Smart Gloves (Blood Mosquito or Maggot George) - Huge Garden
Faust's Smart Boots you have to craft it by requiring a sketch,
The sketch is dropped by the following mobs: Flaccid Footman - GraveyardKind Dementor - GraveyardMummy - GraveyardGhost Knight - GraveyardHugh Mummy - Graveyard
Wand of Protection (Fungus Rook - The Gate of Alker) - Level 5
Wand of Glory (Stone Golem - Tarintus) - Level 27
Arcwand (Orc Archer - Moon Blind Swamp) or (Red Orc Outpost) - Level 33
Holyove (Basilisk - in The Way To Howling Ravine) - Level 51
Wizardly Wand (Red Mimics - Dryed Gazell Fall) - Level 64
Zukini Death Wand (Lucky 77 1st Box) - Level 69
Athena's Mithril Hammer (Lucky 77 3rd Box) - Level 82
Power of Lotus (Lucky 77 3rd Box) - Level 83
Medusa's Wand (Fighter in the Wind - Graveyard) or (Wild Mantis - Huge Garden) - Level 104
Credits to Cruz
Source : Cruz's INT Soul Arbiter Guide [ELF]
edited by mamang
Download : click HERE to download this GUIDE
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Crusader Guide

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by Rurippe (루리뻬)


Finally I decide to make this guide. This build is based on my char. Hope this can help u.
Note : M.Atk is nerfed here + Mental Vortex is bugged so it will be useless to make M.Atk Crusader now.

1. Race
Choose Elf
Yes.. Elf can be a crusader and i think elf crusader is better than human one.
2. Path
Fighter - Warrior - Infantryman - Rune Knight - Crusader
3. Stats
This one depends on what u want. But for faster lvling, i suggest go full Vit first.
4. Skill before Crusader
4.1. 2-H Skill
Fighter
  • Max Fighter Heart
  • Max Crash Blow
  • Max Two Handed Training
  • Max Uppercut
Warrior
  • Max Risk Taker
  • Max Warrior Form
  • Max Fighter Heart
  • Max Uppercut
  • Max Wheel Wind
  • Max Two Handed Training
Infantryman
  • Max Heavy Armor Expertise
  • Max Troopership
  • Max Blessing Guard
  • Attract Circle Lv 1
  • Max Heavy Weapon Accuracy
  • Max Nature's Shield
  • Max Sword/Axe/Mace Training
  • Max Axe Mortality/Mace Protection
Note : At this step u will feel like in hell. Hard to lvl but worth later.
If u choose to use sword, don't take Sword Rapidty. Useless for lvling. Better u take Sword Accuracy later at RK.
Rune Knight
  • Max Rampage, Shield, and Accuracy Aura
  • Max Rune Impact
  • Max Earthquake
  • Max Sword Storm
  • Max Two Handed Training
  • Max Crash Blow ---> Burn Crash
Note : This is where ur fun starts. U can do AoE but u also can do 1v1.
Focus on max AoE skills first if u like AoE.
4.2. 1-H Skill
Fighter
  • Max Fighter Heart
  • Max Strike Attack
  • Max One Handed Training
Warrior
  • Max Risk Taker
  • Max Warrior Form
  • Max Fighter Heart
  • Max Strike Attack
  • Max One Handed Training
Infantryman
  • Max Heavy Armor Expertise
  • Max Troopership
  • Max Solid Shield
  • Max Bloody Sky
  • Lv 1 Attract Circle
  • Max Double Strike
  • Max Shield Training
  • Max Blessing Guard
  • Max Sword/Axe/Mace Training
  • Max Axe Mortality/Mace Protection
  • Max Nature's Shield
Note : Same like 2H Way, if u choose sword, don't take Sword Rapidty but take Sword Accuracy later at RK
In this step, u can mob better but u will have low damage output.
Rune Knight
  • Max Rampage, Shield, and Accuracy Aura
  • Max Rune Impact
  • Max Sword Storm
  • Max Bloody Sky
  • Max One Handed Training
5. Crusader's Skill
5.1. 2-H Crusader
Note : u can continue from 2-H
Or need reskill if u from 1-H
  • Max Solid Weapon
  • Max Risk Taker
  • Max Warrior Form
  • Max Fighter Heart
  • Max Rampage, Shield, and Accuracy Aura
  • Max Rune Impact
  • Max Crash Blow ---> Burn Crash
  • Max Uppercut ---> Earthquake
  • Max Sword Storm
  • Max Heavy Armor Expertise
  • Max Troopership
  • Max Blessing Guard
  • Lv 1 Attract Circle
  • Max Sword/Axe/Mace Training
  • Max Sword Accuracy/Axe Mortality/Mace Protection
  • Max Nature's Shield
  • Max Heavy Weapon Accuracy
  • Max Rune Cry ---> Anti Hide
  • Max Magic Barrier
  • Max Nature's Mind
  • Max Sonic Boom ---> Last
  • Max Sword Rapidty ---> for sword user after max Sonic Boom
Optional :
Earth Wave
Enhanced HP
Spirit Sword
Note : Take it if u already have extra SP
Earth Wave will become ur 2nd Ranged Attack. Good for GvG too.
5.2. 1-H Crusader
Note : U need reskill for this
  • Max Solid Weapon
  • Max Risk Taker
  • Max Warrior Form
  • Max Fighter Heart
  • Max Rampage, Shield, and Accuracy Aura
  • Max Rune Impact
  • Lv 21 Double Strike (Strike Attack ---> Double Strike)
  • Lv 21 Blunt Shield
  • Max Sword Storm
  • Max Heavy Armor Expertise
  • Max Troopership
  • Max Blessing Guard
  • Lv 1 Attract Circle
  • Max Solid Shield
  • Max Shield Training
  • Lv 1 Doom Burst ---> another AoE
  • Max Sword/Axe/Mace Training
  • Max Sword Accuracy/Axe Mortality/Mace Protection
  • Max Nature's Shield
  • Max Rune Cry ---> Anti Hide
  • Max Magic Barrier
  • Max Nature's Mind
  • Max Sonic Boom ---> Last
  • Max Sword Rapidty ---> for sword user after max Sonic Boom
Optional :
Enhanced HP
Spirit Sword
Note : Take it if u already have extra SP
6. Equipment
Set : Holy Iron Set with Str or Vit Craft
Ring : Hathor-Hathor
Earring : choose from flick or hegemonic (u can subs hege with lv 100 earring)
Neck : use Chivalry or if can't just use Living Body
Weapon :
- 1H : Titan, Partisan, or Crafted
- 2H : G.Axe or Crafted
at 115 better use crafted 115 weapon.
Note : I prefer H.Set + Chiv better than HB Set since more balanced
H.Set + Chiv give 14% p.atk + 6% p.def.
HB Set give 10% p.atk + 10% crit but -5% for p.def and m.def.
About stats on philo and reinforce, once again it depends on what u want ur char will be.
It can be combined with char stats.
For example : if u want high atk, put str for ur stats and use str philo + rein. Or if u want balanced one, put vit for ur stats and use str philo + rein.
7. Notes
  • Shield Block works on PvE and PvP. That's make different between 1H and 2H. But doesn't works for CRIT Hit.
  • For PvP, 1-H Crusader need less strike since it have RI and DoT attack that give 411 damage each second + Blunt Shield that stun ur enemy for 7 seconds.
  • Stun is bugged so DON'T SPAM UR STUN!!!
    For example if u spam RI and Blunt shield, one time ur enemy can move and attack even he have stars on his head.
    So try to use ur RI or another stun skills on the right time to avoid that.
Feel free to leave any comments or suggestion.
Regards,
Rurippe

Credits to Rurippe (루리뻬)
Source : [Fighter] Crusader Guide
Download : click HERE to download this GUIDE
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Human Paladin

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Why Human Paladin :
As a Paladin(which is better if u use 1H+Shield) u can tank well but also as a Human u have high damage.
This mean u can attack while defend ur self.

1. Path
Fighter - Warrior - Swordman/Mercenary - Gladiator - Paladin
What the different between Swordman and Mercenary?
Swordman - u got Sonic Boom, Sword Storm and Sword Accuracy
Mercenary - u will get all Mercenary skills at Gladiator but if vocational passive work u will get extra p.atk.
For now it doesn't work so i suggest take Swordman.
Why Gladiator not Knight?
U will get Solid Weapon on Knight, yea that's good.
But on Gladiator u got Fighter Heart, Risk Taker, Warrior Form lv 6, and Rage Burst which will boost ur crit damage.
2. Stats
This one depends on what u want. But for faster lvling, i suggest go full Vit first.
3. Skills
Fighter
  • Max Fighter Heart
  • Max Crash Blow
  • Max Two Handed Training
  • Max Uppercut
Warrior
  • Max Risk Taker
  • Max Warrior Form
  • Max Fighter Heart
  • Max Uppercut
  • Max Wheel Wind
  • Max Two Handed Training
Swordman
  • Max Burning Rage
  • Lv 11 Crash Blow ---> Burning Crash
  • Lv 11 Uppercut ---> Earthquake
  • Max Sword Storm
  • Max Heavy Weapon Accuracy
  • Max Sword/Axe/Mace Training
  • Max Sword Accuracy/Axe Mortality/Mace Protection
Gladiator
  • Max Rage Burst
  • Max Risk Taker
  • Max Fighter Heart
  • Max Warrior Form
  • Max Two Handed Training
  • Max Earthquake
  • Max Burning Crash
  • Max Sword/Axe/Mace Training
Note : U will hard to lvl alone at this step, No HAE. So i suggest u find some party or make another tanker char.
Don't forget do DD too.
Paladin
Note : U need reskill coz from now u will use 1H + Shield
..::At 105::..
  • Max Burning Rage
  • Max Risk Taker
  • Max Warrior Form
  • Max Fighter Heart
  • Max Rage Burst
  • Max Shield Training
  • Max Solid Shield
  • Max Iron Shield
  • Max Heavy Armor Expertise
  • Max Troopership
  • Lv 1 Attract Circle
  • Max Sword Accuracy
  • Lv 1 Rage Sword
  • Lv 21 Blunt Shield
  • Max Sword Storm
  • Max Sword Training
Note : Take Sword Training last.
Why Sword?
Rage Burst only works for sword. So axe crit will be lower than sword.
Why not Mace?
U got Rage Burst, why u don't use it. If u want focus on p.def, better try Elf Paladin.
4. Equipment
Set : Holy Iron Set with Str or Vit Craft
Ring : Hathor-Hathor
Earring : choose from flick or hegemonic (u can subs hege with lv 100 earring)
Neck : use Chivalry or if can't just use Living Body
Weapon :
- 1H Sword : Titan Sword, Steno, or Crafted
at 115 better use crafted 115 weapon.
Note : U can use CB set for better block rate.
If u use CB set, use H. Armor and 115 Crafted Boots
About stats on philo and reinforce, once again it depends on what u want ur char will be.
It can be combined with char stats.
For example : if u want high atk, put str for ur stats and use str philo + rein.
I suggest to put Str or Strike for philo and reinforce. Why?
Human Paladin doesn't really focus on defend but it have moderate damage too.
If u want focus on p.def, u can try Elf Paladin.
5. Notes
  • Shield Block works on PvE and PvP. Block doesn't works for CRIT Hit. But Block can reduce ur opponent Crit Chance.
  • Stun is bugged so 1 stun is enough i think.
  • For ppl who want to try 2H Paladin, i suggest no.
    Why? Paladin's skills are more focused on 1H and ur 2H skills are low even u take Gladiator.
    Better u try Phalanx - Destro. Phalanx have almost same defend with Paladin.
Feel free to leave any comments or suggestion.
Regards,
Rurippe
Credits to Rurippe (루리뻬)
Source : [Fighter] Paladin Guide 
Download : click HERE to download this GUIDE
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Destroyer Guide -StaTiC's-

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by -R-
First of all I would like to thank everyone who have read and replied on this topic, this is the most successful guide I ever made(original guide!). Thank you all and I hope this guide will still be used much much more in the future and I will update it when new things is coming (like 6th job / new equip / new leveling spot) so stay tunes for any updates.

Ok well since people are getting to play Destroyer so I am going to post a guide on how to be Destroyer where you can tank and also deal great damage.

Warning! This guide only work for any Luna server which the server file isn't being fixed yet. I do not guarantee if Risk Taker(permanent physical attack bonus), Spirit Sword(non weapon specified skill) and Sword Storm(non weapon specified skill) doesn't work on the server you play whether if its official or non official. Use at own risk.

Q.So which path should I go for?
A.You should follow this path that I provide :
Level 1-20 Fighter > Level 20-40 Warrior > Level 40-75 Swordsman > Level 75-105 Knight > Level 105 Destroyer

Q.Which skills should I concentrate into?
A.As for skills, here what you should concentrate into :

Fighter job(level 1-20)
1. Max Fighter Heart.
2. Max Crash Blow.
3. Max Uppercut.
4. Max 2H Training.
5a. Max Sword Training.(If u use 2H Sword as main)
5b. Max Axe Training.(If u use 2H Axe as main)
5b(i). Max Axe Mortality.
Note: If you cant max the Crash Blow or Uppercut don't worry because you will able to do it once you get the next job.

Warrior job(level 20-40)
1. Max Risk Taker.
2. Max Fighter Heart.
3. Max Warrior Form.
4. Max Uppercut > Earthquake.
5. Max Crash Blow > Burning Crash.
6. Max 2H Training.
7a. Max Sword Training.
7b. Max Axe Training.
7b(i). Max Axe Mortality.
Note: If you cant max all the skill above, relax you can still do it on next job. Risk Taker is a bug skill so re log right after you max it for permanent physical attack(as of now it will be called patk) bonus. 2H accuracy skill is a bonus skill to put your sp into but its up to you if you going to raise it or not.

Swordsman job(level 40-75)
1. Max Risk Taker.
2. Max Fighter Heart.
3. Max Warrior Form.
4. Max Earthquake.
5. Max Burning Crash.
6. Max 2H Training.
7a. Max Sword Training.
7b. Max Axe Training.
7b(i). Max Axe Mortality
Note: Sword Storm is an AoE skill but I recommend you dont put any sp on it unless for sure you have 1 skill reset reserved.

Knight job(level 75-105)
1. Max Risk Taker.
2. Max Fighter Heart.
3. Max Warrior Form.
4. Max Sword Storm (Optional).
5. Max Earthquake.
6. Max Burning Crash.
7. Max 2H Training.
8a. Max Sword Training.
8b. Max Axe Training.
8b(i). Max Axe Mortality.
9. Max Solid Weapon.
10. Max Heavy Armor Expertise.
11. Level 1 Attract Circle.
Note: On Knight job, you will gain balanced defense as well as balanced offense and also you will able to mobbing easily. Also note that I'm very lazy to modified the skills numbering so you will notice that your Burning Crash, Earthquake, Fighter Heart, Warrior Form and some other passive skills or active skills are already at max.

Destroyer job(lvl 105)
1. Max Risk Taker.
2. Max Fighter Heart.
3. Max Warrior Form.
4. Max Rage Burst.
5. Max Fatal Force.
6. Max Burning Crash.
7. Max Fearful Blow.
8a. Max Sword Training.
8b. Max Axe Training.
8b(i). Max Axe Mortality.
9. Max Despair.
10. Max Spirit Sword.

Note:IT IS IMPORTANT that you don't increase Earthquake to lvl 21 or else it will be bugged. At this job you already able to solo bosses in Naila Harbor and even mobs in Graveyard. Rage burst only take effect if you are using sword.

Q.What kind of gear should I use and should I put all stats on STR?
A.As for equipment, I suggest you use Holy Iron Chain Knights Sets since it gave balanced stats with nice pdef and patk at lvl 105. For lower lvl you can use equipment from npc or monster drop or even from craft. As for stats just put all on STR.

Q.So when I reach Destroyer will I able to do things in solo?
A.Yes once you hit Destroyer job you can pvp easily, solo boss easily, and also mobbing easily because you will deal a lot of dmg other than anyone else.

Q.Where should I level from lvl 20 onwards?
A.The leveling spot are like this:

Level 20-40 = Tarintus, Moon Blind Forest.
Level 40-75 = Mont Blanc Port, Dryed Gazell Fall, Howling Cave 1F/2F
Level 75-105 = Howling Cave 2F, Ghost Swamp Valley, Naila Harbor.
Note: This spot is mainly for x100 exp rate. For official's there might be a few changes on the leveling spot.

Q.Who should I talk to for job change?
A.Well here is a list how to change from Fighter > Destroyer :
1. Warrior : Wiff in Alker Harbor.
2. Swordsman : Wiff in Alker Harbor.
3. Knight : Heromech in Red Orc Outpost.
4. Destroyer : Cindamook in Naila Village.

Q.I see. Should I get a Pet at lower level
A.Yes you should and make it into a magic support pet.

Q.Can I pawn Rune Knight with this path?
A.You can if you put sp on Spirit Sword but you cant pawn Rune Knight Spirit Sword since they have lvl 20 Sleep which will put you to sleep for 30 sec with 89% chance of sleeping. Basically just get a Kynee stealth to counter Rune Impact. So when you are invisible, keep using AoE until you hit them and then making them stunned.

Q.Hi, I have a lvl 105 Destroyer and I want to know how to get that lvl 105 set you said?
A.Here is the list on how to get them:

Young Knights (Level 105)
Components:
Holy Iron Chain Knight's Plate Armor
Defense: 232
VIT +20
WIS +9
Sketch Only (Sketch Drops from Austere Grand Master (Boss), Wild Dementor, Tombstone, Skeleton Conjurer, Trentree)
Note: You can gain craft stats bonus when making a Holy Iron Chain Knight's Plate Armor (example +24 STR).
Monster Map : Grave of the Knights
Holy Iron Chain Knight's Power Gloves
Defense: 53
DEX +5
INT +11
Drop: Rose Hair, Maggot Paul
Monster Map : Huge Garden.
Holy Iron Chain Knight's Plate Boots
Defense: 57
STR +10
Drop: Mantis
Monster Map : Huge Garden.
Set Bonuses:
[2 Items]
HP Recovery +16
Physical Hit Rate +11
Move Speed +21
[Full Set]
Physical Attack +5%
Magic Attack +5%
VIT +24
(Credit to: arieskiriel from gpotato luna)

Q.If I am going for Mace user to counter the lack of defense, could I still to the big dmg in above photo?
A.The damage mention in photo was from 2H Axe with max Axe mortality(lvl 25). If you are going for Mace user (which add more def from Mace Protection) you cant do such damage. But you still able to dent the monster with your high physical attack due to full STR.

Q.There some people told me that if you increase your skill level to 20 level and above, the skill will be bugged. Is this true?
A.I hate to disappoint you but to be honest only Earthquake is bugged at level 21.

Q.I heard that by going Mercenary instead of Swordman, I will gain more patk on Destroyer job. Is this true?
A.Yes it is true that you will gain more patk. However if you want to choose it instead of Swordsman, I give you the necessary skill you need on that job :
Mercenary job(level 40-75)
1. Max Fighter Heart.
2. Max Risk Taker.
3. Max Warrior Form.
4. Max Rage Burst.
5. Max Burning Crash.
6. Max Earthquake.
7. Max Heavy Weapon Accuracy.
8. Max 2H Training.
9a. Max Sword Training.
9b. Max Axe Training.
9b(i). Max Axe Mortality

Note: The reason why I include Heavy weapon accuracy on Mercenary is because I heard that hitting monster is very pain at low level due to lack of strike. Since Mercenary gave lvl 7 Heavy Weapon Accuracy then its a good practice to get it at max level. Oh and by the way, to gain more patk on Destroyer job you need to be Mercenary only.

Q.What is the difference of Gladiator and Knight job. Will I miss any skill from Gladiator job if I went to Knight > Destroyer?
A.Ok here is the difference. In Knight you will obtain Solid weapon which increase your patk and also you will gain Heavy Armor Expertise(H.A.E) which will boost your defense since you are going to use Young Knight sets. As for Gladiator, there isnt much any useful skills as it only upgrade your Fighter Heart and Warrior Form as well as giving you Flame Smash skill. As to answer the last question, you will get your Gladiator skill at Destroyer job because Destroyer is upgrade class of Gladiator.
Ok that would be all and if there is any update or new things I will update it on this guide. Thank you for reading.

This guide is copyright by Zairul Reidwan R. Should there be a similar guide that doesn't have my name on it, it means they just can't take the heat.
Credits to -R-
Source : Destroyer Guide -StaTiC's-
Download : click HERE to download this GUIDE
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The Destroyer - Netherdrake -

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by Netherdrake ~

Here's my guide for sword-user destroyer:
Human
Path: Guard > Swordman > Knight > Destroyer


STATS:
At level 1-130 go for pure VIT for leveling purposes then after that switch to either full DEX or VIT or go hybrid (50%vit and 50%dex)
STR = p.atk / 20str = 1 strike
VIT = p.def / HP recovery / maximum HP
DEX = critical damage / critical rate / evasion / strike
going full vit is best for pvp
going full dex is best for war
going full str is just a waste of time

Guard Skills
Max level all of the following skills if possible.
Blessing Guard
Fighter Heart
Crash Blow
Uppercut
Burning Rage
Heavy Armor Expertise
Two-Handed Training
Sword Training

Swordman Skills
Max level all of the following skills if possible.
Crash Blow > Burning Crash
Uppercut > Earthquake
Sonic Boom
Sword Storm
Warrior Form
Fighter Heart
Sword Accuracy

Knight
Max level all of the following skills if possible.
Sonic Boom
Sword Storm
Divine Justice
Armor Synchro
Weapon Synchro
Solid Weapon
Blessing Guard
Heavy-Armor Expertise
Attract Circle Lv. 1 only

Destroyer
Max level all of the following skills if possible.
Risk Taker
Rage Burst
Fighter Heart
Warrior Form
Burning Rage
Two-Handed Training
Sword Training
Burning Crash Lv. 25 (important)
Earthquake Lv. 20 (21+ will be bugged)
Sword Storm Lv 20 (20 is enough conserve Skill Points)
Fearful Blow
Despair
The reason I get only 2 AOE skills is to conserve Skill Points and max all important passive skills as soon as possible
>>Combo for stun locking the mobs:
Earthquake > Despair > Swordstorm. rinse and repeat
>>For Boss like Wookies / Fighter in the Wind
Burning Crash > Despair rinse and repeat

Question & Answer:
Q: Why use sword instead of axe ?
A: The skill "Rage Burst" works only for sword. Rage burst gives 24% crit damage while Axe Mortality gives 12.5% crit damage and some critical rate.
Q: Why Guard instead of Warrior ?
A: Well its not a big deal but the reason is.. From Guard i get Lv.10 Enhanced HP
Q: Why Swordman instead of Mercenary?
A: From Swordman I get a skill Spirit Sword which is useful against Mages.
Q: Why Knight instead of Gladiator?
A: From Knight I get the skills Divine Justice/ Armor Synchro / Weapon Syncro / Solid Weapon / Lv. 15 Heavy Armor Expertise, this skills are very useful. Gladiator doesn't offer any HP regen or P..Def at all so its useless and all skills of Gladiator is available in Destroyer
Destroyer are to kill everything in its path in just 1 single blow or several combos but the downside is they dont have good P.Def rate but theres a solution for that. :P The path I choose have everything needed for survival:
never-miss skill Fearful Blow
long range skill Sonic Boom
non-targeting AOE with stun Earthquake and paralyzing skill Despair
fast HP regeneration skill Divine Justice
One-hitting skill Burning Crash
End Game Items:
Weapon / Armors / Accessories
Note: Weapon and Armors must be enchant to +12 or Higher as soon as possible.
For Weapon
2h Sword Dragon Slayer 30str[C] 20+str[P] 100critical [R]
For Armors
------------------------------------------------------------------------------------------------------------------------------------
Holy Armor 24str[C] 20+str[P] 35str[R]
------------------------------------------------------------------------------------------------------------------------------------
(Hidden Blade Set 2/2)
Hidden Blade Gloves 20+str[P] 35str[R]
Hidden Blade Necklace 20+str[p] or Use HC Orichalcum for 18+P.atk
------------------------------------------------------------------------------------------------------------------------------------
115 Heavy Boots 30str[C] 20+str[P] 90+movement speed[R]
or
Holy Boots 20+str[P] 90+ movement speed[R]
------------------------------------------------------------------------------------------------------------------------------------
Kynee 20+str[P] 35 DEX[R]
------------------------------------------------------------------------------------------------------------------------------------
For Accessories
[Rings]
2pcs Hathor's Rings 25+str[p] or Use HC Orichalcum for 18+P.atk
or 2pcs Hathors with 25+vit[p]
[Earrings]
2pcs Flickering Magic Earring and Use HC Orichalcum for 18+P.atk
[Belt]
Any of the Following
Dragon Slayer Belt Weapon Master HC Orichalcum for 18+P.atk
Dragon Slayer Belt Armor Master HC Orichalcum for 18+P.atk
Dragon Slayer Belt Log Master HC Orichalcum for 18+P.atk
[note: DS weapon master and log master have the same damage output]
[HC Orichalcum are available in Item Mall]
Costumes
------------------------------------------------------------------------------
Black Widow Leader Suit
10% P.atk / Move speed / HP / MP
------------------------------------------------------------------------------
Panda Boots
5% Move Speed
------------------------------------------------------------------------------
Legend: The Lower Ends of Goddes (aka Legend Cape)
90+ critical rate[P] use Keen Assassin Amulet
------------------------------------------------------------------------------
Critical Slime
193 Critical
5 Accuracy
87 Movespeed
------------------------------------------------------------------------------
Mirror of Cosmic Dual Force
2% P.atk
1 Evasion
------------------------------------------------------------------------------
Bachelor Hat of Refining
3% P.atk
------------------------------------------------------------------------------
(VIP 2/6)
+119 Movespeed
+2 INT
+3 Wisdom
VIP Gloves
+3 STR
VIP eyepatch
100 HP
50 MP
------------------------------------------------------------------------------
End Game Skills:
Buffs
MAX LEVEL
--------------------------------------
Solid Weapon
Fighter Heart
Warrior Form
Blessing Guard
Armor Synchro
Weapon Synchro
Burning Rage
Lace
--------------------------------------
For Healing:
Divine Justice
Spirit aid
--------------------------------------
Attack Skills
Lv.25 Burning Crash
Lv.20 Earthquake
Lv.20 Sonic Boom
Lv.5 Fearful Blow
Lv.5 Despair
Lv.10 Spirit Sword
Lv.15 Sword Storm
--------------------------------------
-----------------------------------
Passive Skills
Lv.25 Two-Handed Training
Lv.25 Sword Traning
Lv.25 Sword Rapidity
Lv.3 Sword Accuracy
Lv.10 Heavy Weapon Accuracy
Lv.15 Heavy Armor Expertise
Lv.8 Risk Taker
Lv.6 Rage Burst
Lv.10 Enhance HP
--------------------------------------------
Total of 2522 SP at Lv.140
--------------------------------------------
Source : Netherdrake - The Destroyer 
Download : click HERE to download this GUIDE
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Sword Master Guide

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What Path should I go??
The popular path, and the path I went was Fighter>Warrior>Infantryman>Rune Knight>Sword Master. You should go this path so you can get balanced P def and P atk. And the more p def you have the easier time you have grinding for levels.

[Fighter] lvl 1-20
Max Fighter Heart
Max sword training and 2h training
Max both 2h skills (crash blow, and uppercut)
[Warrior] lvl 20-40
Max Fighter Heart
Max Warrior Form
Max 2h Training and Sword Training
Max Wheel Wind (for easier training)
Max Risk Taker
[Infantryman] lvl 40-75
Not many skills you need here, just use the following:
Max Enhanced HP
Max Blessing Guard
Max Troopership
Max HAE
From here on you should do dd's to level if your a lazy person, because it is very boring.
[Rune Knight] lvl 75-105
Max Aura
Max Burning Crash and Earthquake
Max Sword Storm
Max all Sword Trainings
Max RI
[Sword Master] 105+
When you become Sword Master it is a good idea to dual wield.... Well it works for me. Just Put everything on full str and hope you get lucky on philos. Some 30+ str philos would be extremely useful!! Also remember to reskill.
Max Sonic Boom and Dual Sonic Boom
Max RI
Max Warrior Form
Max Fighter Heart
Max Auras
Max Troopership and Risk Taker
Max all Sword trainings
Max Heavy Armor Expert
Max Bless Guard
Max Dual Wield Expertise, Training, and Accuracy ( i know its not possible until 132 )
It is Optional to:
Max Blunt Shield, it is useful in PVP
Max Sword storm
Max Barrier
What stats should I use to train?
I personally used Vit type, but its really up to you. If you go full str, I recommend great vit reinforce and great philo aswell.
What equips should I use?
Use Holy Knights set, 2pc hathor, 2pc flickering or level 100 earrings, Kynee, and Costume with BWL. I recommend using lizard for more p def, and using aias shield at grave.
It is possible to have as much p atk as me if you obtain Chiv and T belt. You will also need some 40+ str philos.
Hope you guys enjoy. This my first time making a guide.
Credits to Yukina
Source : SM by Yukina
Download : click HERE to download this GUIDE
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Magnus Guide Troy's Complete

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Among all the fighther classes Magnuses have the most balanced stat for PDEF and PATK. Magnuses, basically, are good in PVP, PVM, and GVG since it has fast ATK SPEED and cool aura buffs. What you will see below is my guide about 1HAND, 2HAND, DUAL-WIELD, and even an INT-TYPE magnus.

1HAND MAGNUS GUIDE
Path: Warrior>Infantryman>Knight>Magnus
Weapon: Dependes on you(you can only choose among these 3 tho: AXE for higher crit damage and crit rate, MACE for higher def, and SWORD for higher atk speed)
Basic Skill Combo: Rune Impact>Sonic Boom>Blunt Shield>Double Strike

PROS AND CONS
A very good thing about 1Hand magnuses is that their PDEF and PATK is very balanced. 1Hand magnuses, like paladins, can achieve imba PDEF based on your equips. It is not true that 1hand magnuses are like nerfed paladins. To further support that, lemme ask those people who said that 1hand magnuses are inferior. So here's my question:
Q) Does PALADIN have higher PATK than MAGNUS?
A) Guess not. Because basically, PALADINS are meant for tanking.
I've also read a guide stating that 1HAND MAGNUS is inferior compared to 2HAND MAGNUS. Well again, in my humble opinion, that is not true. Yes, 2hand magnuses have high PATK but its def is relatively lower compared to 1hand magnuses. Another good thing about 1hand magnuses is that they can block an attack from an enemy. And btw, 1hand figthers have this skill called double strike which drains 412 HP of your enemy per second. :D
The only CON that i see in this class is that it is not that good in GW. But if you have the right items, dude, you will rock them all :D
**Below are the skills that you must get for each class path

Warrior Skills
Windy Slash: 5/10
Strike Attack: 10/10
Fighter's Heart: 2/2
Nature's Shield: 2/2
Enhance HP: 5/5
Risk Taker: 2/2
Warrior Form: 2/2
One Handed Training: 10/10
Sword/Mace/Axe Training: 5/10
Sword Rapidity/Axe Mortality/Mace Protection: 5/10

Infantryman Skills
Windy Slash: 10/10
Double Strike(Strike Attack Upgrade): 5/5
Blunt Shield: 10/15
Bloody Sky: 5/5
Attract: 1/10
Attract Circle: 10/15
Enhance HP: 15/15
One Handed Training: 10/10
Sword/Mace/Axe Training: 10/10
Sword Rapidity/Axe Mortality/Mace Protection: 10/10
Blessing Guard: 4/4
Nature's Mind: 1/1
Blood Leak: 4/4
Magic Barrier: 5/5
Troopership(Bugged. Works even if you're not in a party): 2/2
Heavy Armor Expertise:10/10
Shield Training: 10/10

Knight Skills
Double Strike(Strike Attack Upgrade): 10/10
Blunt Shield: 15/20
Sonic Boom: 15/20
Bloody Sky: 5/5
Sword Storm: 10/15
Doom Burst: 5/10
Solid Shield: 1/1
Solid Weapon: 2/2
Blessing Guard: 5/5
Armor Synchro: 1/1
Weapon Synchro: 1/1
One Handed Training: 15/15
Sword/Mace/Axe Training: 15/15
Sword Rapidity/Axe Mortality/Mace Protection: 20/20
Nature's Mind: 2/2
Magic Barrier: 10/10
Heavy Armor Expertise:15/15
Divine Justice: 1/1

Magnus Skills
Double Strike(Strike Attack Upgrade): max
Blunt Shield: max
Sonic Boom: 21/25
Rune Impact: max
Rampage Aura: max
Shield Aura: max
Accuracy Aura: max
Protection Aura: 1/1
Nature's Mind: 3/3
One Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Magic Barrier: 10/10
Rune Cry(anti-hide skill): 5/20

2HAND MAGNUS GUIDE
Path: Warrior>Infantryman>Knight>Magnus
Weapon: I strongly Suggest that you use 2hand Axe for higher crit damage and crit rate
Basic Skill Combo: Rune Impact>Burning Crash>Sonic Boom>Earthquake
Note: For you to be able to level up faster, equip yourself with 1hand weapon from level 1 to level 104 then use reskill when you reach level 105. Its not advisable to use 2hand weapons right from the start because in this path, you can only get the burning crash and earthquake skill once you reach level 105.
From Warrior>Infantryman>Knight path, use the class skills that I posted on my 1hand guide. Once you reach 105 use reskill and these are the skills that you have learn:

Attack Skills:
Rune Impact: max
Burning Crash: max
Sonic Boom: 21/25
Earthquake: 19/25 (Never ever upgrade this more than level 19 because this skill will be bugged.)
Sword Storm: 10/20
Wheel Wind: 5/5
Attract: 1/15
Attract Circle: 10/15
Rune Cry: 5/20

Buffs:
Rampage Aura: max
Shield Aura: max
Accuracy Aura: max
Protection Aura: 1/1
Nature's Mind: 3/3
Nature's Shield: max
Blessing Guard: max
Solid Weapon: 2/2
Armor Synchro: 1/1
Weapon Synchro1/1:
Fighter's Heart: max
Warrior Form: max
Divine Justice: 1/1

Passives:
Two Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Magic Barrier: max
Enhance HP: max
Risk Taker: max
Troopership: max
Heavy Weapon Accuracy: max
Heavy Armor Expertise: max
Blood Leak: max

DUAL-WIELD MAGNUS GUIDE
They say that this build is not advisable for magnuses, that if you want to dual-wield you have to be an SM. Well, In my opinion, that wasn't true. The only CON that I see in this build is that it has lower crit rate than SM. With regards to the PATK, dual-wielding magnuses may have a little lower of it but its ATK SPEED is faster. And with the PDEF, well Sword Masters are no match.
Path: Warrior>Infantryman>Knight>Magnus
Weapon: Since dual-wielders have a very low crit rate, I strongly Suggest that you use 2 1hand axes for higher crit damage and crit rate
Basic Skill Combo: Rune Impact>Blunt Shield>Sonic Boom>Double Sonic Blast
Equips: High vit/str philoed items (I personally prefer high vit since dual-wielding gives high base damage). Try to afford a Hidden Blade set and a crit slime for cool crit rate boost :)
For the Armor, im using Holy armor max STR craft, vit philoed, str reinforce.
Stat: Str or vit will do.
**Below are the skills that you must get for each class path

Warrior Skills
Windy Slash: 5/10
Strike Attack: 10/10
Fighter's Heart: 2/2
Nature's Shield: 2/2
Enhance HP: 5/5
Risk Taker: 2/2
Warrior Form: 2/2
One Handed Training: 10/10
Sword/Mace/Axe Training: 5/10
Sword Rapidity/Axe Mortality/Mace Protection: 5/10

Infantryman Skills
Windy Slash: 10/10
Double Strike(Strike Attack Upgrade): 5/5
Blunt Shield: 10/15
Bloody Sky: 5/5
Attract: 1/10
Attract Circle: 10/15
Enhance HP: 15/15
One Handed Training: 10/10
Sword/Mace/Axe Training: 10/10
Sword Rapidity/Axe Mortality/Mace Protection: 10/10
Blessing Guard: 4/4
Nature's Mind: 1/1
Blood Leak: 4/4
Magic Barrier: 5/5
Troopership(Bugged. Works even if you're not in a party): 2/2
Heavy Armor Expertise:10/10
Shield Training: 10/10

Knight Skills
Double Strike(Strike Attack Upgrade): 10/10
Blunt Shield: 15/20
Sonic Boom: 15/20
Bloody Sky: 5/5
Sword Storm: 10/15
Doom Burst: 5/10
Solid Shield: 1/1
Solid Weapon: 2/2
Blessing Guard: 5/5
Armor Synchro: 1/1
Weapon Synchro: 1/1
One Handed Training: 15/15
Sword/Mace/Axe Training: 15/15
Sword Rapidity/Axe Mortality/Mace Protection: 20/20
Nature's Mind: 2/2
Magic Barrier: 10/10
Heavy Armor Expertise:15/15
Divine Justice: 1/1

Magnus Skills
Double Sonic Blast: max
Blunt Shield: max
Sonic Boom: 21/25
Rune Impact: max
Rampage Aura: max
Shield Aura: max
Accuracy Aura: max
Protection Aura: 1/1
Nature's Mind: 3/3
One Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Dual-Wield Training: max
Dual-Wield Expertise: max
Magic Barrier: 10/10
Rune Cry(anti-hide skill): 5/20

PURE DEF MAGNUS
Path: Warrior>Swordsman>Phalanx>Magnus
Weapon: Dependes on you(you can only choose among these 3 tho: AXE for higher crit damage and crit rate, MACE for higher def, and SWORD for higher atk speed)
Basic Skill Combo:
**Below are the skills that you must get for each class path

Warrior Skills
Windy Slash: 5/10
Strike Attack: 10/10
Fighter's Heart: 2/2
Nature's Shield: 2/2
Enhance HP: 5/5
Risk Taker: 2/2
Warrior Form: 2/2
One Handed Training: 10/10
Sword/Mace/Axe Training: 5/10
Sword Rapidity/Axe Mortality/Mace Protection: 5/10

Swordsman Skills
Windy Slash: 10/10
Double Strike(Strike Attack Upgrade): 5/5
Bloody Sky: 5/10
Attract: 1/5
Enhance HP: 5/5
One Handed Training: 10/15
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Nature's Mind: 1/1
Blood Leak: 4/4
Magic Barrier: 5/5
Swordstorm: 5/10

Phalanx Skills
Double Strike(Strike Attack Upgrade): 10/10
Attract Cricle: 10/20
Sonic Boom: 10/15
Blunt Shield: 15/20
Blessing Guard: 6/6
Enhance HP: 20/20
Relaxation: 2/2
Troopership: 4/4
One Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Blood Leak: 6/6
Magic Barrier: 10/10
Swordstorm: 10/10
Heavy Armor Expertise: 20/20

Magnus Skills
Double Strike(Strike Attack Upgrade): max
Blunt Shield: max
Sonic Boom: 21/25
Rune Impact: max
Rampage Aura: max
Shield Aura: max
Accuracy Aura: max
Protection Aura: 1/1
Nature's Mind: 3/3
One Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Magic Barrier: 10/10
Rune Cry(anti-hide skill): 5/20
Shield Training: max

INT-TYPE MAGNUS(Dual-Wield)
Path: Warrior>Swordsman>Phalanx>Magnus
Weapon: Mace. If both the effects of Left hand and Right Hand weapon is working, then use 2 Athena's Mithril Hammer. If not, try to equip yourself with 1 Athena and an Int Crafted Mace.
Basic Skill Combo: Rune Impact>Holy Strike>Blunt Shield>Holy Avenger
In this class, only 2 skills are int Based. These are the holy strike and the holy avenger. So to make your skill set successful, you have to learn Rune Impact and Blunt Shield tho these two skills are Str based.
To level up faster, i suggest that you first pump all your stat to Str.
**Below are the skills that you must get for each class path(Str skills)

Warrior Skills
Windy Slash: 5/10
Strike Attack: 10/10
Fighter's Heart: 2/2
Nature's Shield: 2/2
Enhance HP: 5/5
Risk Taker: 2/2
Warrior Form: 2/2
One Handed Training: 10/10
Sword/Mace/Axe Training: 5/10
Sword Rapidity/Axe Mortality/Mace Protection: 5/10

Swordsman Skills
Windy Slash: 10/10
Double Strike(Strike Attack Upgrade): 5/5
Bloody Sky: 5/10
Attract: 1/5
Enhance HP: 5/5
One Handed Training: 10/15
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Nature's Mind: 1/1
Blood Leak: 4/4
Magic Barrier: 5/5
Swordstorm: 5/10

Phalanx Skills
Double Strike(Strike Attack Upgrade): 10/10
Attract Cricle: 10/20
Sonic Boom: 10/15
Blunt Shield: 15/20
Blessing Guard: 6/6
Enhance HP: 20/20
Relaxation: 2/2
Troopership: 4/4
One Handed Training: max
Sword/Mace/Axe Training: max
Sword Rapidity/Axe Mortality/Mace Protection: max
Blood Leak: 6/6
Magic Barrier: 10/10
Swordstorm: 10/10
Heavy Armor Expertise: 20/20
**At this point, you're now prolly a magnus. Below are the list of skills that you must get.

Magnus Skills
Active Skills:
Rune Impact: Max
Blunt Shield: Max
Holy Strike: Max
Holy Avenger: Max
Spirit Sword: Its up to you
Heal: Max
Attract: 1/20
Attract Circle: 10/20

Passive Skills:
Enhanced HP: Max
Blood Leak: Max
Relaxation: Max
Mana Control: Max
Magic Barrier: Max
Troopership: Max
Dual-WIeld Training: Max
Dual-Wield Expertise: Max
Mace Protection: Max
Mace Training: Max
Heavy Armor Expertise: Max
Shield Training: Max

Buff Skills:
Invulnerable: 1/1
Solid Shield: 3/3
Mana Storm: 3/3
Rampage Aura: 3/3
Accuracy Aura: 3/3
Shield Aura: 3/3
Protection Aura: 1/1
Blessing Guard: 6/6
Shield Barrier: 4/4
Nature's Mind: 1/1
Nature's Shield: 3/3
--------------------------------------------------------------------------------------
HOW I SEE EACH BUILD
1HAND
Survivability (HP): 4
Physical Attack: 3
Physical Defense: 5
Tanking: 5
PVP: 5
GW: 3
2HAND
Survivability (HP): 3
Physical Attack: 4
Physical Defense: 3
Tanking: 3
PVP: 5
GW: 5
Dual-Wield
Survivability (HP): 4
Physical Attack: 5
Physical Defense: 4
Tanking: 4
PVP: 5
GW: 5
Pure DEF
Survivability (HP): 5
Physical Attack: 3
Physical Defense: 5
Tanking: 5
PVP: 5
GW: 4
Int Type
Survivability (HP): 5
Physical Attack: 1
Magical Attack: ?
Physical Defense: 5
Tanking: 5
PVP: ?
GW: ?
--Feel free to comment and criticize. Have a nice day. Thanks for stopping by and reading my guide :D
Credits to Troy
Source : Magnus guide by troy
Dowload : click HERE to download this GUIDE
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Cara menginstal template Blogger

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Jika anda menggunakan Views Dinamis, anda perlu ke Desain (Dashboard → Desain) dan kemudian klik "Revert to previous template".
 
1. Download Template dan unzip file (Anda dapat menggunakan Free software unzipper ).


unzip-template

2. Pergi ke bagian desain blog Anda (Dashboard → Desain → Edit HTML).
Dalam desain Blogger versi baru: Dashboard Template → → "Manage" tombol.

3. Backup Template Anda sebelumnya (Download full Template).
upload-template

Dalam desain Blogger versi baru:


4. Cari dan meng-upload file xml.

5 Jika Anda melihat peringatan berikut:
warning-install-template
Klik "Keep widget".
 
6. Selamat mencoba!

Dowload This TUTORIAL HERE

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